VR devices like the Meta Quest 3 are out of my priority zone right now, but I remain fascinated in the advances made with augmented/mixed reality over the last decade.
It took so much technology and so many price reductions, but now we’re so much closer to the Dennou Coil future. Some are now taking their Quest 3 headset outside and out of their homes, even to public places, risking being called “glassholes”, at least to test the limits of current mixed reality headsets.
(At the very least, Meta backed off of making heavy references to work/enterprise when launching the Quest 3, so this is likely to be more successful a device than the ill-fated Quest Pro.)
The Apple Vision Pro, when it comes out, will likely exceed the Quest 3 in polish and some technology features (I.e., the 12 cameras inside the Vision Pro). The one I look forward to the most is the “Spatial Video” format, or 3D semi-volumetric video which you can zoom in to see different angles and plays in a sort of foggy box at the edges. I’m seeing demos alleging comparative spatial video in Meta Quest 3, but it doesn’t exactly seem as apparent to me.
I’m still wondering exactly who, or which demographic, will likely afford a laptop-on-the-face like the Vision Pro, compared to the game-console-on-the-face that is the Quest 3. I guess we’ll find out.