On Iran

The ongoing protests against the election process (not to mention Ahmadinejad’s victory) are rather harrowing, given the past treatment of internal dissent by the militant forces of the Islamic Republic….

well, the treatment does continue to happen, but apparently there’s less tolerance in the opposition commons for that sort of thing:

(courtesy of Gary Sick)

Also, in relation to Netanyahu’s speech, I think its time that he whips out the long-neglected Lieberman Plan: "land for land, peace for peace". This would turn over Arab majority areas in the North District to Arab independent rule in return for gaining most of Jerusalem and Judea, thus recognizing a long-standing reality on the ground that

  • the majority-Muslim Arabs of the North District have stayed in the majority in that district for the longest and are unable to be unseated from that position anytime soon, hence making them a liability for a majority-Jewish state
  • The best that the Israelis can accomplish with its own population and growth rate is to win the key religio-demographic battle over Jerusalem and Judea (the southern, smaller lobe of the West Bank); the other possibility being something like giving the Arabs Judea, Jerusalem and most of the Negev so as to unify Gaza with the rest of the Arab population in a majority-Arab state while getting Samaria and the north in return (since the Tel Aviv metro area directly borders Samaria), but resulting in far more of an impetus of driving out the Arab towns in the North District.
  • If the Arab state is to get the North District, then the new Arab state would have to deal with Lebanon, Syria, and their own mutual border disputes, a situation that would be exacerbated extensively by the return and absorption of Palestinian refugees.

Thoughts

  • I’m wondering if there’s a name for a multi-winner election system that only requires that candidates competing in a single district pass a particular percentage threshold of votes to get a seat in the legislature. Of course, this is a core feature of proportional representation forms – usually of the party-list or STV type – but the perception of PR systems is mostly divided over whether to vote for parties or for individuals, as either approach has disadvantages depending upon whether you more respect individual accountability or group accountability to the electoral district’s constituents.
  • Also, I wonder why I see so many mentions of the term "useful Jew" (both by past anti-Semitic regimes and currently by Israeli nationalists) within the context of being a "token" Jew who is used by Judeophobic individuals or groupings in order to give their Judeophobic advocacies some veneer of credibility, but I don’t see as many mentions of the term "useful Zionist" in regards to a Israeli Jewish nationalist who is being bankrolledsupported by American evangelicals so as to bring about an Armageddon beyond which Judaism and the Jewish state, according to Christian eschatology, is not supposed to survive. Of course, the only people who are using the latter term are Judeophobes and Zionophobes to refer to non-Jewish supporters of the Jewish state, or to harp about Zionist "tricknology".

Swedish Pirate Party now in the Brussels big house

It’s only 1 or 2 out of 730+ seats, but the Pirate Party of Sweden gaining such a minute number of seats from their party list in the European Parliament is no big feat. It may not directly pose an earthquake-strength challenge to the status quo of intellectual property law in most of the 27 member states of the European Union, but the mere thought of explicitly pro-P2P file sharing, pro-copyleft politicians being present in one of the largest legislative bodies in the world is a sign of changes to come in the supranational congregation’s dealings with the economically-sensitive topic.

Thus, the news that the Pirate Party crossed the 4% threshold in Sunday’s EP election in Sweden, gaining at least 7.1%, is slowly being welcomed by blogs and European news sites as a historic moment in the EP’s evolution, even with the news that this election achieved both the lowest turnout since the legislature’s founding and a huge upsurge in the electoral fortunes of right wing nationalist-populist(-Eurosceptic-conspiracist-nativist) movements competing for seats in the body.

The same news of the PP’s entrance into the EP also comes with questions about its parliamentary group affiliations come the inauguration of MEPs to office: major news sources have hinted at an affiliation with either the Greens-EFA (which has already made clear its pro-file-sharing stance) or the ALDE (a liberal group, given that the lead candidate on the PP’s list is formerly of the Liberal People’s Party of Sweden), or, otherwise, sitting as "non-inscrits" (the EP’s rough equivalent of "independent", or one who doesn’t sit with any of the parliamentary groups, even if they identify with such-and-such minor party). I don’t even think the left-wing or left-green parliamentary groups have even entered into the question regarding the PP’s affiliations (which may be due to the severely deprecated reputation of the traditional Eurosocialist left at all levels – European, national and local – translating into the aforementioned upsurge in fortunes of right-wing parties, including the much-derided British National Party).

This seems like a lot about the EU is slated for change within the next few years, with the "fringe" both gaining in capital and clout within EU politics. Furthermore, such fringes will be allocated taxpayer money to build up their campaigns (both electoral and legislatorial) and, if they are constituted as European parties, their own "Eurofoundations" (or European-level Europarty-affiliated think tanks). Of course, making too much of a spending spree may cost a sitting party, as has happened to the well-monied, loosely-organized Libertas party headed by Irish millionaire and anti-Lisbon Treaty activist Declan Ganley (who is likely to not gain a seat this time around, and whose Europarty may only gain one seat – in France).

Thus, pitfalls – both obvious and unforeseen – await the young Pirate Party in the EP. There are opportunities to build up aspirant Pirate Parties in other member states for the next EP elections in 2014 – and for national elections in between – but it is a long and slow shot to build the party away from being a young, populist, ideologically one-trick pony of a party to a recognisable, multi-concern presence that doesn’t fear outright parliamentary extinction but can still take a hint (switch out leadership, switch out ideological components, etc.) when it takes a licking at the polls. People have seen what can happen to minor, often fringe parties in the EP when they forge flimsy alliances and parliamentary groups that only last a good year due to infighting and ideological incoherence among members (i.e., ….uhhhh, for what did we form this group/alliance/party again?)

Furthermore, the party may not be touched at first by the perception of the public regarding corruption and graft in the EP, which has become a significant talking point for Eurosceptics and right-wingers in the EU within the last decade, but PP doesn’t have long to clearly set itself apart from that previous history of the EP; the Republican effect, as we’ve seen here in the US, may be felt in the EP with the rise of the center-right’s share of seats, and the PP, having gained entrance at the same time as the BNP and other right-wing parties (some with more authoritarian tendencies), may have entered into the legislature at the politically-strangest time to be considered a "pirate" in the legislature.

There seems to be much to follow, much to hope, much to discuss about the PP in the EP. One of those hopes is that we’re not seeing a political train wreck, although that is taking second or third place to the hope that we will see a redressing of intellectual property law in the European Union’s member states. Hopefully, the PP – and, of they’re to be believed by their campaigns, the Greens-EFA – heralds such an endeavor in an even-handed, non-top-down manner.

The WWW, the Transformers film, and language-learning

I mean, were the scriptwriters serious?! " We’ve learned Earth’s languages through the World Wide Web"?!

This just tore me up a bit, but its not the first time that screenwriters have displayed such an utter misunderstanding of the Internet; for one, the fact that the World Wide Web is only one Internet-dependent application (and one that is text-centric, not voice-centric) may render the above quote partly inaccurate.

I can only think that, if the two factions and their leaders were able to 

  1. Receive radio signals emanating from digital-electronic, networked machines
  2. Use a voice browser to vocally read text
  3. Manage to pair recorded voice-readings of hyperlinked text to their own native language for comparisons, contrasts and translations of words and contexts

all within mere seconds on an incremental basis, then we might have a more solid hypothesis for the Transformer race’s own networking capabilities, alongside all the other technological capabilities which they possess.

But in the meantime, we only have this alternative hypothesis for what would happen if the Transformers had learned Earth’s languages by rapidly flipping through a web browser:

EDIT: See also this slightly-related writeup from 1996 on extraterrestrials using the WWW. Vos Post wrote a section about the potential hyperlinearity of alien communication, comparing it to the more familiar hyperlinearity of the World Wide Web.
EDIT 2: Someone else wrote a criticism of this same quote, primarily from an SMS/mobiletexting-centric focus, for the Apache Pow Wow newspaper of Tyler Junior College.

AR+BCI = Telepresence

I’ve finally thought up a possible first application for the combination of augmented reality and brain computer interfaces:

Telepresence.

Basically, one can both use a non-invasive BCI setup and a virtual reality headset in combination, login to Second Life using a plugin (or viewer) that allows for augmented reality access, and use the avatar "mouselook" view to peer through the avatar’s eyes into the other region of the real world.

This, of course, would need a number of strategically-placed volumetric cameras placed around the area of augmented view to allow the avatar to "see" the real world and its objects in as many complete dimensions as possible (alot like Street View, in a way).

Technically, this should allow the user to both neurally and freely navigate whole regions of the real world and graphically self-project to another region of the real world using a remotely-controlled virtual avatar.

I  can also visualize a number of applications for this:

  • Providing Croquet-like virtual 3D hyperlinks/hyperframes between the real world regions would allow for quick avatar-based hypertravelling between regions. In addition, tabbed navigation could allow for easy switching back-and-forth between real world regions.
  • Incorporation of KML markup coordinates could signal the positions of remote-controlled avatars in the real world and could necessitate SL/OpenSim hyperlinks to these coordinates in the real world.
  • Extraterrestrial tourism, in which users would never have to leave Earth to visit the Moon and Mars since cameras and coordinate markers could be shipped on lunar robot missions to allow avatars to navigate regions of the two bodies, is a possibility.
  • Remote meetings or get-togethers would be simplified, with a mix of both real individuals and virtual avatars.

I’m sure there’s more to this, but I’ll wait until another post.

Blogged with the Flock Browser

3D windows

I like how Open Cobalt, another virtual world project, allows for the linking of two in-world spaces using 3D window frames, which can swivel from side-to-side, provide live views of whatever’s going on in the opposite end of the window and allow for one to walk an avatar through the window into the other in-world space. It reminds me of what I once told someone when I was logged into SL (I think it had more to do with streaming video than with being able to walk between virtual world areas, though). Example of this method begins below at 0:38.

I wonder, however, if this method of hyperlinking can be embedded into the virtual world’s persistent objects, such as buildings? In fact, just like how originally non-electronic text was eventually imported to the Web and enhanced with context-specific links, the same could be done with 3D copies of real world (and virtual) objects into the virtual world, namely appending links into the objects which link them to the views of other virtual objects; a wiki approach could be used in this process, whereby "redlinks" (or in this case, null spaces) can be linked within these virtual objects in order to allow users to create the new objects in the null spaces.

The problem of appending links to 3D objects is the way that these links should look embedded within the objects without any visually disturbances. If frames are going to be one of the main presentational means of linking one object to another, then it would have to maintain a color or design scheme that is distinguishable from the rest of the object but not too distinguishable. It would also need a means of navigation that makes frames easily responsive to the mouse pointer, no matter how visually skewed the linked portion looks from the rest of the object.

"Hyperframes" could also be a major boost to the usage of "tabbed traveling" or "tabbed teleportation" in virtual worlds, since they would be middle-clickable to allow for a new tab of a new space to be visited non-linearly.

Improvement vs. Preservation: Comparing the fictional character-based involvements of Genetics in Literary Romanticism and the Silver Age of comic books

Harry Underwood
Final paper
Hon. Amer. Lit.
April 17, 2009

Improvement vs. Preservation: Comparing the fictional character-based involvements of Genetics in Literary Romanticism and the Silver Age of comic books

Due to technological improvement, literature has proven to be a constantly evolving artistic format. For thousands of years, it has been transmitted through such methods as

  • oral, peer-to-peer transmission

  • typographic and ideographic records in ink

  • graphically- or sculpturally-intensive depictions of events

  • replicating printings of both typographic records and graphic depictions

  • electronically-computerized archives and revisions of such printings.

Such methods have also evolved in tandem with the development of newer schools of thought and practices in other aspects of human history, such as religion, politics and science. In the case of the transition from the Age of Enlightenment to the Age of Romanticism in the early-to-mid-19th century, the focus of most philosophical and literary proceedings was upon the human individual’s relationship with the natural, the supernatural and the scientific. In the case of the comic book industry’s transition from the Golden Age to the Silver Age in the early-to-mid-20th century, such focus was paid to the human individual’s integration (by chance or by deliberate action) of additional natural, supernatural and scientifically-engineered features as biological or semi-biological components of the individual’s body structure and, in most cases, personality. It is with this in mind that comparisons and contrasts can be found between the period of literary transition from the Age of Enlightenment to Romanticism and the period of transition from the Golden Age to the Silver Age. In particular, the focus for such comparisons is best directed to the involvement of genetics and other biological sciences in the construction of fictional characters and their respective fictional histories.

The usage of genetic research and exploitation for human advancement has long been a controversial topic in the Western world since the field of genetics was opened for exploration in the 19th century due to religious and political concerns. Furthermore, the topic of human diversity and equality, and the improvement of such concepts in their applications, has also overlapped with such scientific disciplines as genetics.

The Age of Enlightenment, which is generally dated in its span from the middle of the 17th century to the beginning of the 19th century, is most recognized for its promotion and elevation of reason, freedom and intellect as the main source of human existence, institutions and achievement. During this period, philosophy became more divorced from religion and more tied to the advancement of the sciences, which were also becoming increasingly divorced from religion and mysticism; this increasingly-scientific view of the world and its contents as espoused during the Age of Enlightenment would manifest itself in the literary arts, where primary concern was centered around social upheaval, institutional revolution and exploration of far-flung geographic territories, with a general deprecation of the values of religion and sentiment to merely-superficial levels of regard or emphasis. The fictional characters in such literature, while not entirely godless, atheistic or patriotic, were primarily used by their authors to deprecate or satirize the importance of such institutions as religion, the European monarchies or the upper classes; they were also used to deprecate the importance of social rigidity and personal adherence to previously-formulated standards and formalities which served little-to-no function and yielded no benefit to the performer. To the writers, such importances were merely dangerous delusions which, contrary to the aims of the institutions’ preservers, were merely of individual, equally deluded origins and were foisted upon the greater population without considerations for their proper applications within the larger human environment.

The latter part of the Enlightenment, however, overlapped with the beginnings of what became known as the period of Romanticism, a cultural movement that was largely a reaction against the Enlightenment’s perceived philosophical excesses. The writers of this period sought for a return to the institutions and personal features which elevated human experiences and ideals – for good or for ill – to lofty, spiritually-entrancing levels; it also symbolized a rejection of the humanism and rationalism of the Enlightenment, in which cultural standards were configured to be based upon their comparative benefit to the whole of humanity, its individual members and its subgroups more than to the gratification or fulfillment of any given spiritual law or authority. The Romanticists, while retaining some of the individualist focus that was present in the Enlightenment, revisited and extolled spiritual or transcendental experiences within the realm of individual experiences which could only apply – or even be revealed through access to the senses – to the individuals who played party to the experiences; the repertoire of individual characters presented in the more-poetically-inclined Romanticist literature were split between mundane creatures who happened to have been visited by supernatural occurrences or flaws which were biologically tailored to suit their own particular situations and the intellectually-inclined, short-sighted individuals who sought to overcome such flaws or obstacles through the engineering of scientific (or even pseudo-scientific) schemes. As per their philosophy of untamed human diversity and individuality, the Romanticists depicted the short-sighted intellectuals in a more-deprecatory light, albeit not usually gravitating to depictions of such individuals as morally depraved or repugnant.

The Golden Age of comic books, beginning in the 1930’s and ending around the 1940’s, is seen as the first great heyday of the comic book industry. While it was far from the dominating player in the field, DC Comics probably accrued the greatest degree of association and synonymity with this period’s literary output, as the company’s flagship characters such as Superman, Batman, Green Lantern, Captain America and Wonder Woman all achieved extensive recognition during this period for the DC brand that would continue to pay off to the present day DC’s own forays into various multimedia approaches involving such characters. This period witnessed the development of characters who possessed “superpowers”, or physical abilities which were not within the real-world possession of any single Earth-born individual; this also led to the designation of characters in possession of such powers as “superheroes” and “supervillains”. The superheroes, most of whom were forced by necessity to create alternate identities in order to accommodate separations between their lives as mundane, wage-laboring human beings and their lives as superpower-wielding personalities, were imbued with a formidable variety of superpowers which virtually ensured that, no matter how dire the crisis may have looked to the reader, the hero would be able to use his arsenal of superpowers to trounce his current foe and save the day for the city’s dwellers. They were also fitted by their authors with fictional histories which placed their origins in places far removed from the present, realistic Earth: Siegel and Shuster’s Superman was sent to the Earth as the sole survivor of the destruction of his home planet Krypton, Wonder Woman was the daughter of the all-female Amazons, Green Lantern attained his powers by a rechargeable magical ring, and so on.

However, the Silver Age of the industry, which began in the 1950’s and ended in the mid-1960’s, would revolutionize the development of superheroes, supervillains and their fictional histories and characteristics. Following the end of World War II, the establishment of the Comic Code Authority for the establishment of literary limits in comic book publications, and shakeups in the authorship of the most popular superhero franchises, the Silver Age heralded the establishment of numerous tropes which would become de-facto standards in future historic ages of the industry. Besides the creation of fictional collectives of superheroes and supervillains, an upstart publisher by the name of Marvel Comics would, with their publication of the Fantastic Four, spearhead the promulgation of a new breed of supercharacter, one that, rather than having derived their origins from another planet’s own advanced civilization, Earth-derived mythological bearings or merely supernatural or magical realities, was instead mostly derived from mundane, locally-derived human beings who merely came into contact with scientifically-derived accidents which mutated the characters into beings who possessed capabilities that most other humans wouldn’t realistically possess or wield. Furthermore, in comparison to the inhuman flawlessness and higher morality of the Golden Age’s supercharacters, the Silver Age’s supercharacters would still retain their human flaws and would come into personal conflict with their superpowered compatriots with a much more pronounced sense of self-interest. As a result, even the delineation between superhero and supervillain was blurred, as each group was shown to be capable of saving or destroying the world, themselves or their compatriots with the wielding of their superpowers; the logical extension of this blurring of delineation is the comparatively-vulnerable fictional public’s increasing ambivalence towards, or even outright hatred of, all such supercharacters (such-abled heroes and villains alike), and storylines for such comics were increasingly invested into the redevelopment of supercharacters from moral standardizers and role models (or, in the case of supervillains, the negations of such roles and the monopolizers of any involvement of self-interest within the storyline) into amoral, erstwhile social outcasts and lightning rods for controversy and populist, anti-accomodationist political or vigilante movements. This entry of science fiction into the comic book industry’s repertoire of constructed histories, while promulgated in earnest by Marvel’s own Fantastic Four, X-Men, and Spider-Man franchises, would also deeply affect the franchises of DC Comics, which preceded Marvel in its adaption of science fiction elements into its character history repertoire by the introduction of The Flash, a young man who is mutated by a chemical accident into a masked man who wields his exhilaratingly-superhuman running speed into any situation, and the re-invention of the Green Lantern from being a magic-ring-wielding crusader to an Air Force serviceman and test pilot who happened to be in the area when a dying stray extraterrestrial member of the Green Lantern Corps bequeaths a “power ring” to him, making him the Earth member of the Green Lantern Corps.

Hence, the Romanticist period of Western literature and the Silver Age of comic book history both contributed in revolutionary ways to the development of fictional characters who were infused with characteristics and fictional histories which embraced elements of a scientific (or pseudoscientific) origin. While each age’s predecessor was more concerned with the moral standards and intellectual improvement of the general public (with the Golden Age, in particular, utilizing its superpowered characters as tools in order to affect such changes), the artisans of the Romantic and Silver Age literary periods generally adhered to the development of characters who, by chance or by deliberate action, departed from the norms set upon them by society and tip-toed the boundaries of the supernatural in order to learn lessons of a strictly-individual pertinence. The artisans of both periods also showed a greater proclivity to reshape such boundaries and address, with a deprecatory but clearly-fascinated tone, the supposed dangers of the use of scientifically-originated methods, such as chemical engineering, in order to affect the greater society’s own ills.

Nathaniel Hawthorne, a 19th-century American writer who is regarded as one of the foremost writers of the Romantic period, is also regarded as having been a pioneer in the development of science fiction as a literary genre. His 1844 short story, Rappaccini’s Daughter, details the story of a fresh arrival to the University of Padua, a young student named Giovanni, who is drawn to the allure of a young woman, Beatrice, who lives with her father, an eminent professor of the sciences at the university, and spends most of her days in the secluded gardens of the professor’s estate; while he is smitten with love for the woman, the story begins to take a turn for the worse when the main character’s mentor, Professor Baglioni, warns him that Professor Rappaccini is up to no good with his experiments, which happen to involve the poisonous plants which predominate in the gardens of his estate. Being given Baglioni’s vial of unknown contents which are meant to be given to Beatrice, he then sneaks into the forbidden garden and comes face to face with Beatrice, only to then realize that she is a living vessel of poison who poisons everyone whom she touches; worse yet, his excursion into the gardens results in his mutation into a living vessel of biotoxic poison by way of merely breathing the air of the plants engineered by Professor Rappaccini. He confronts Beatrice, who then confronts her father, who then reveals that both Beatrice (from intravenous feeds of poisonous foods from birth) and Giovanni (by respiratory intake of the poisonous plants) have been mutated in ways which set them, as a couple, apart from the whole of humanity, and that such mutations are a blessing to their mutual fidelity and individual integrity in that they are nontoxic to each other, but deadly to the touch for every other living being on the planet; the professor, in his experimentation with Beatrice, sought to engineer an ideal, powerful child imbued with “marvelous gifts, against which no power nor strength could avail an enemy.”

Parallels of, or homages to, Hawthorne’s own narrative have been present within the creation of characters, storylines and fictional histories of such characters in the comic book industry since the Silver Age. For instance, DC Comics villainess Poison Ivy, an environmental activist and eco-terrorist who is immune to all toxins, bacteria, and viruses but (through her own deliberate self-infusions) can inflict poisonous wounds upon others by mere skin contact, is primarily depicted as an individual who combines human DNA with plant DNA for various nefarious effects, ranging from the transformation of unsuspecting characters into trees or plants to the creation of plant-based monsters which fulfill her bidding to the lacing of public utilities with engineered biotoxins to bring disruption to the general public’s welfare. Also, despite having been created in the Modern Age of comic books, the fictional history of Marvel Comics’ Camilla Black (a.k.a. Scorpion, a superheroine) is also fairly comparable to Hawthorne’s Beatrice Rappaccini in having inherited much of the Silver Age’s science-fiction-oriented legacy in character development; similarly to Beatrice’s own background, Camilla was the result of an experiment by her “mother”, a biogeneticist and terrorist named Monica Rappaccini, which sought to create a child who possessed powers that would allow her to defeat any foe with the slightest touch or breath of air.

However, with the many parallels between the Romanticist period of Western literature and the Silver Age of Western comic books, a number of differences are detectable between the two period’s approaches to the topic of scientifically-originated methods of engineering and exploitation.

Thus, while both the Age of Romanticism and the Silver Age are relatively comparable and contrastable in their concepts and tactics, the results and legacies of both periods have left severe, indelible features upon their successors and upon the field of the social sciences.

A better explanation of “tabbed browsing in Second Life”

 OK, so SL has three key features that I want to utilize in this proposal: SLURLs, landmarks and teleportation. 

My idea is that an SL user can embed a SLURL in a specific location in-world, perhaps as a script, and the next user can left-click on the script to select one of two pertinent actions: "teleport" or "add as landmark":

  • If "add as landmark" is selected, then it will open either as a separate HUD window menu which displays the landmark inventory and various means of landmark management, or, if the option is middle-clicked, as a whole new tab containing the same.
  • If "teleport" is middle-clicked (or the script itself can be middleclicked), then the teleportation load can take place in another new tab while the user is still in the previously-open location.
  • The kicker: once the new tab is finished loading the view of its own location, the user can then select the new tab and immediately move the avatar’s presence to the new tab’s location, and then move freely back to the older tab with the avatar’s presence following the user to the older tab’s location. You move in, the avatar moves in; you move out, the avatar moves out, and so on.
  • The avatar’s behavior across tabs can be optionally switched off if the user simply wants to view another location’s goings-on without the user’s avatar getting involved or, worse, stuck in the middle of such events.

I think this navigation method can work for the following reasons:

  • Instead of saying "I’ll be going now, gotta head to Luskwood", it can instead be "gimme a sec, I’m looking in Luskwood as we speak….oh, nevermind, I’m back here at Badwolf’s…nah, its dead there, now I’m up in this space station filled with alien avatars".
  • Flying from one place to another can be quicker, farther, multitasked and much more balanced.
  • Going from one grid to another and back (or maybe three grids or more in separate tabs) can also be a matter of seconds.
  • You wouldn’t have to be automatically logged out of Second Life if one grid is closing for repairs.
  • Avoiding griefer attacks while watching (peeking?) the disasters unfold in another tab will either be hilarious or sobering from a distance.

So yes, it is a proposal to make virtual world clients more like modern web browsers without necessarily entailing the embedding of the web inside the virtual world (although current web-browsing capabilities of the SL client may benefit from the above-described virtual world tabbed browsing); it captures the non-linearity of the tabbed navigational experience and fits it upon the virtual world that is much too linear (think "IE6") to navigate fully and smoothly within a multitasking framework.

Wikia Search: some post-mortem assessments of what could’ve been

 Wikia Search didn’t have to do as poorly in its short life as it did. By the time that Jimmy Wales announced the end of the project on March 31, the search results had improved somewhat, but the user interface was still mixing the cutting-edged with the half-assed and the non-existent, and most user input or activity for the project had ended by the Fall of 2008 (that includes the project’s blog and mailing list). 

Wikia Search could’ve followed other major search engines (Live Search, Google, Yahoo!) into the realm of vertical search, with separate search modes that made use of Wikia Search’s backend to search specific types of content (Video Search, Blog Search, even – HELLO! – Wiki Search, one that’s better than Wikipedia’s own in-site search), and it could’ve provided custom search for domain name owners.

It could’ve done so much more in such an amount of time, but it didn’t.

What went wrong?

EDIT: Wales’ latest gig, Wikianswers, will probably get into a legal tiff with WikiAnswers soon; they both lay claim to having been the first to use the name. Not necessarily saying that Wales may have to save face in light of Wikia Search’s end, but this will get ridiculous before it gets better.

Tabbed browsing in Second Life

I think that tabbed browsing, which has worked wonders for web browsing (and may work similar wonders in file navigation), can be a feasible, necessary addition to the desktop clients of virtual worlds like Second Life. Rather than the single-tasking that forces a user to view only one persistent virtual world location at a time within the client, tabbed navigation of the virtual world can allow the user, through the user’s avatar, to glide effortlessly between the tabs which contain open locations; the indication of presence can also follow the user between the tabs, allowing other users to know when the user’s avatar is in the tab or not.

This sort of browsing, which can also be applied to virtual earth clients such as Google Earth, can also allow the user to open other locations with a simple middle-click of a teleport link, which will then open in a separate, adjacent tab. This can also be deemed as opening separate instances within the client.

Tabbed browsing of virtual worlds may result in greater capabilities for user multitasking, and can allow for users to WYSIWYGially drag copies of virtual objects from one location in a tab to another location in a separate tab, alot like text links in Firefox.